﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

using System.Windows.Media.Effects;

namespace GameEngine
{
    public class WeirdEffect : ShaderEffect
    {

        public WeirdEffect()
        {
            Uri u;
            u = new Uri("/GameEngine;component/Shaders/ps/WeirdEffect.ps", UriKind.Relative);

            PixelShader PixelShader = new PixelShader();
            PixelShader.UriSource = u;
            this.PixelShader = PixelShader;
        }

    }
}
